///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-03-05
// Updated : 2011-03-05
// Licence : This source is under MIT License
// File    : glm/gtx/matrix_interpolation.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTX_matric_interpolation
///////////////////////////////////////////////////////////////////////////////////////////////////
// This extension has been written by Ghenadii Ursachi (the.asteroth@gmail.com)
///////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef glm_gtx_matrix_interpolation
#define glm_gtx_matrix_interpolation

// Dependency:
//#include "../glm.hpp"

#if(defined(GLM_MESSAGES) && !defined(glm_ext))
#	pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
#endif

namespace glm
{
	namespace test{
		void main_gtx_transform();
	}//namespace test

	namespace gtx{
	//! GLM_GTX_matrix_interpolation extension: Add transformation matrices
	namespace matrix_interpolation
	{
		/// \addtogroup gtx_matrix_interpolation
		///@{

		//! Get the axis and angle of the rotation from a matrix.
        //! From GLM_GTX_matrix_interpolation extension.
		template <typename T>
        void axisAngle(
            detail::tmat4x4<T> const & mat,
            detail::tvec3<T> & axis,
            T & angle);

        //! Build a matrix from axis and angle.
        //! From GLM_GTX_matrix_interpolation extension.
		template <typename T>
        detail::tmat4x4<T> axisAngleMatrix(
            detail::tvec3<T> const & axis,
            T const angle);

		//! Build a interpolation of 4 * 4 matrixes.
        //! From GLM_GTX_matrix_interpolation extension.
        //! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
		template <typename T>
        detail::tmat4x4<T> interpolate(
            detail::tmat4x4<T> const & m1,
            detail::tmat4x4<T> const & m2,
            T const delta);

		///@}

	}//namespace matrix_interpolation
	}//namespace gtx
}//namespace glm

#include "matrix_interpolation.inl"

namespace glm{using namespace gtx::matrix_interpolation;}

#endif//glm_gtx_transform
